{"product_id":"video-game-design","title":"Video Game Design and Development","description":"\u003cp class=\"course-intro\"\u003eUnlock a new and exciting career in the gaming sector! Using a comprehensive and analytical approach to game engine architectures, this online game design course will teach you how to harness your creativity to design and develop games effectively.\u003c\/p\u003e\u003cul class=\"course-facts\"\u003e\n\u003cli\u003e500 course hrs\u003c\/li\u003e\n\u003cli\u003eCode GES605\u003c\/li\u003e\n\u003cli\u003eOpen enrollment\u003c\/li\u003e\n\u003cli\u003eSelf paced\u003c\/li\u003e\n\u003c\/ul\u003e\u003cnav class=\"course-nav\"\u003e\u003ca href=\"#overview\"\u003eOverview\u003c\/a\u003e\u003ca href=\"#objective\"\u003eObjective\u003c\/a\u003e\u003ca href=\"#outline\"\u003eOutline\u003c\/a\u003e\u003ca href=\"#requirements\"\u003eRequirements\u003c\/a\u003e\u003ca href=\"#prerequisites\"\u003ePrerequisites\u003c\/a\u003e\u003ca href=\"#instructor\"\u003eInstructor\u003c\/a\u003e\u003ca href=\"#faqs\"\u003eFAQs\u003c\/a\u003e\u003c\/nav\u003e\u003ch3 id=\"overview\"\u003eOverview\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003eVideo game designers have next-level creativity and a passion for storytelling. Whether you are an enthusiastic gamer exploring this as a hobby or a design professional looking to expand your career opportunities, this game design course will help you discover new and unique ways to approach video game design and development. You will upgrade your ability to conceptualize, design, and develop your games so you can tackle more complex projects where every detail matters.\u003c\/p\u003e\n\u003cp\u003eDuring your video game design training, you will learn programming languages, mathematics skills, game asset creation, modern real-time game engines, and general game development techniques. You will gain skills for creating your own textured and lit real-time 3D scenes. By the end of this game design course, you will have built three complete games: a 3D arcade game, a first-person adventure, and a custom game of your own.\u003c\/p\u003e\n\u003cp\u003eIn this demanding and growing world of video games, you need to continuously learn video game design to ensure your technical skills are up to date. This comprehensive game design course will challenge you to conjure up intricate worlds and narratives, so you can be competitive and thrive in this in-demand industry.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNote:\u003c\/strong\u003e No prior training or experience is required. This online certificate course is designed and developed by a Unity Authorized Academic Training Partner with over 20 years of professional experience making games and teaching video game development.\u003c\/p\u003e\n\u003c\/div\u003e\u003ch3 id=\"objective\"\u003eObjective\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eDevelop a strong foundation in programming languages\u003c\/li\u003e \u003cli\u003eDiscover how to design and create video games for PC\u003c\/li\u003e \u003cli\u003eUnderstand the technical and aesthetic fundamentals for creating a successful game\u003c\/li\u003e \u003cli\u003eBecome proficient in mathematical concepts common across different game projects\u003c\/li\u003e \u003cli\u003eEmbark on an independent study module during which you will create your own game\u003c\/li\u003e \u003cli\u003eGain skills for creating your own textured and lit real-time 3D scenes that can be experienced in modern game engines\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eHow you will benefit\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eObtain an in-depth understanding of the Unity Engine and its application in creating games and simulations in various genres\u003c\/li\u003e \u003cli\u003eGain confidence in your design skills and tackle larger and more advanced projects, both in and out of the gaming field\u003c\/li\u003e \u003cli\u003eBuild three complete games: a 3D arcade game, a first-person adventure, and a custom game of your own\u003c\/li\u003e \u003cli\u003eJump-start your career as a video game designer, whether you want to work at an organization or pursue independent projects\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\u003ch3 id=\"outline\"\u003eOutline\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\u003col style=\"list-style-type: upper-roman;\"\u003e \u003cli\u003eC# Programming Primer for Unity Game Development \u003col style=\"list-style-type: upper-alpha;\"\u003e \u003cli\u003eHow to Create a C# Program in Visual Studio\u003c\/li\u003e \u003cli\u003eConsole Input and Output\u003c\/li\u003e \u003cli\u003eVariables\u003c\/li\u003e \u003cli\u003eArithmetic Operators\u003c\/li\u003e \u003cli\u003eLogical Operators\u003c\/li\u003e \u003cli\u003eRandom Numbers\u003c\/li\u003e \u003cli\u003eControlling Program Flow\u003c\/li\u003e \u003cli\u003eRepetition\u003c\/li\u003e \u003cli\u003eArrays and Multidimensional Arrays\u003c\/li\u003e \u003cli\u003eFunctions and Methods\u003c\/li\u003e \u003cli\u003eClasses and Object-Oriented Programming Design\u003c\/li\u003e \u003cli\u003eStrings\u003c\/li\u003e \u003cli\u003eData Structures\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003eMathematics for Game Development \u003col style=\"list-style-type: upper-alpha;\"\u003e \u003cli\u003eReal Numbers\u003c\/li\u003e \u003cli\u003eAlgebra\u003c\/li\u003e \u003cli\u003eSet Theory and Functions\u003c\/li\u003e \u003cli\u003ePolynomials\u003c\/li\u003e \u003cli\u003eTrigonometry\u003c\/li\u003e \u003cli\u003eVector Mathematics\u003c\/li\u003e \u003cli\u003eMatrix Mathematics\u003c\/li\u003e \u003cli\u003eQuaternion Algebra\u003c\/li\u003e \u003cli\u003eLinear Transformations\u003c\/li\u003e \u003cli\u003eAnalytic Geometry\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003eGeneral Game Modeling and Texturing \u003col style=\"list-style-type: upper-alpha;\"\u003e \u003cli\u003eInterface and Rendering Modes\u003c\/li\u003e \u003cli\u003ePrimitives, Meshes, and Mesh Editing\u003c\/li\u003e \u003cli\u003ePivots and Manipulators\u003c\/li\u003e \u003cli\u003eThe 3D Cursor\u003c\/li\u003e \u003cli\u003eObject Join, Separate, Duplication\u003c\/li\u003e \u003cli\u003ePolygon Structure and Count\u003c\/li\u003e \u003cli\u003eModeling with Bevel, Extrude, and Multiresolution Modifiers\u003c\/li\u003e \u003cli\u003eSpin Tool and Splines\u003c\/li\u003e \u003cli\u003eImage Planes\u003c\/li\u003e \u003cli\u003eTexture Maps and UV Unwrapping\u003c\/li\u003e \u003cli\u003eCreating and Saving Scenes\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003eUnity Game Engine Foundation \u003col style=\"list-style-type: upper-alpha;\"\u003e \u003cli\u003eCreating Projects\u003c\/li\u003e \u003cli\u003eUnderstanding Unity's User Interface\u003c\/li\u003e \u003cli\u003eCameras and Viewport Navigation\u003c\/li\u003e \u003cli\u003eScene Architecture\u003c\/li\u003e \u003cli\u003eGame Objects\u003c\/li\u003e \u003cli\u003eThe Inspector\u003c\/li\u003e \u003cli\u003eThe Asset Browser\u003c\/li\u003e \u003cli\u003eReal-Time Lighting and Lighting Models\u003c\/li\u003e \u003cli\u003ePre-Computed Lighting and Lightmaps\u003c\/li\u003e \u003cli\u003eMaterial Creation and Usage\u003c\/li\u003e \u003cli\u003eScripting\u003c\/li\u003e \u003cli\u003eObject Physics\u003c\/li\u003e \u003cli\u003eUser Input Handling\u003c\/li\u003e \u003cli\u003ePost-Processing\u003c\/li\u003e \u003cli\u003eParticle Systems and Special Effects\u003c\/li\u003e \u003cli\u003eAudio\u003c\/li\u003e \u003cli\u003eUser Interface Design and Development\u003c\/li\u003e \u003cli\u003eMenus and Closing Credits\u003c\/li\u003e \u003cli\u003eGame Development Project (3d Arcade Game)\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003eAdvanced Unity Game Development I \u003col style=\"list-style-type: upper-alpha;\"\u003e \u003cli\u003eNavigation and Pathfinding\u003c\/li\u003e \u003cli\u003eAsset Preparation and Pipeline\u003c\/li\u003e \u003cli\u003eHumanoid Retargeting and Skeletal Animation\u003c\/li\u003e \u003cli\u003eAnimation State Machines\u003c\/li\u003e \u003cli\u003eMechanism with Environment Navigation\u003c\/li\u003e \u003cli\u003eNPC \/ Enemy AI Systems Development\u003c\/li\u003e \u003cli\u003eAI State Machines\u003c\/li\u003e \u003cli\u003eAI Player Targeting and Threat Detection\u003c\/li\u003e \u003cli\u003eFPS Movement and Camera Controller\u003c\/li\u003e \u003cli\u003eScreen Image Effects\u003c\/li\u003e \u003cli\u003eRagdoll Physics and Reanimation\u003c\/li\u003e \u003cli\u003eBody Part Aware Damage Systems\u003c\/li\u003e \u003cli\u003eNPC Player and Environment Awareness\u003c\/li\u003e \u003cli\u003eAudio Mixer Scripting and Pooling and Collections\u003c\/li\u003e \u003cli\u003eGame Sound Systems\u003c\/li\u003e \u003cli\u003eScriptable Objects\u003c\/li\u003e \u003cli\u003ePlayer Damage and Pain\u003c\/li\u003e \u003cli\u003eStamina Systems\u003c\/li\u003e \u003cli\u003eUser Interface Design and Development\u003c\/li\u003e \u003cli\u003eGame Development Project (First Person Apocalyptic Shooter)\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003eAdvanced Unity Game Development II \u003col style=\"list-style-type: upper-alpha;\"\u003e \u003cli\u003eInteractive Items (Switches, Doors, Keypads, Drawers, etc.)\u003c\/li\u003e \u003cli\u003eHeads Up Displays\u003c\/li\u003e \u003cli\u003ePlayer Inventory Management System\u003c\/li\u003e \u003cli\u003eIn-Game PDA with Imagery, Text and Audio\u003c\/li\u003e \u003cli\u003eIn-Game Journals with Image Viewer\u003c\/li\u003e \u003cli\u003eArms and Weapon System\u003c\/li\u003e \u003cli\u003eInverse Kinematics for Head Movement\u003c\/li\u003e \u003cli\u003eProcedural IK Stair System\u003c\/li\u003e \u003cli\u003eNavigation Areas\u003c\/li\u003e \u003cli\u003eAI Door Management System\u003c\/li\u003e \u003cli\u003ePotential Visibility Set (PVS) System\u003c\/li\u003e \u003cli\u003eNight Vision Goggles and Flashlights\u003c\/li\u003e \u003cli\u003eItem Collection and Player Backpack\u003c\/li\u003e \u003cli\u003ePlayer Sickness\/Infection System\u003c\/li\u003e \u003cli\u003eObject Outline Effects\u003c\/li\u003e \u003cli\u003eFactions (Friendly\/Enemy) System\u003c\/li\u003e \u003cli\u003eNPC Animation and Avoidance Culling\u003c\/li\u003e \u003cli\u003eIn-Game Map and Blueprints System\u003c\/li\u003e \u003cli\u003eLockpicking System\u003c\/li\u003e \u003cli\u003eMissions and Objectives System\u003c\/li\u003e \u003cli\u003eCrafting System\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e\n\u003c\/ol\u003e\u003c\/div\u003e\u003ch3 id=\"requirements\"\u003eRequirements\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003e\u003cstrong\u003eRequirements:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eHardware Requirements:\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eThis course must be taken on a PC. Macs and Chromebooks are not compatible.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003ePrior to enrolling in this course, please ensure that your computer meets the following hardware and software requirements:\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eCPU: Intel Core i5 \/ AMD Ryzen 5\u003c\/li\u003e \u003cli\u003eSystem Memory: 8 GB or higher\u003c\/li\u003e \u003cli\u003eGPU: DirectX 11 or OpenGL 3.2 compatible graphics card (2 GB+ VRAM)\u003c\/li\u003e \u003cli\u003eDisk: 25 GB+ free space\u003c\/li\u003e \u003cli\u003eSound: DirectX 11 compatible sound card\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSoftware Requirements:\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003ePC: Windows 10 or later.\u003c\/li\u003e \u003cli\u003eBrowser: The latest version of Google Chrome (strongly recommended), Mozilla Firefox, or Microsoft Edge.\u003c\/li\u003e \u003cli\u003e Microsoft Visual Studio Community \u003c\/li\u003e \u003cli\u003e Blender 3D Modeling Software (Latest) \u003c\/li\u003e \u003cli\u003e Unity Game Engine (2018.3 and 2022) \u003c\/li\u003e \u003cli\u003e Adobe Acrobat Reader \u003c\/li\u003e \u003cli\u003eSoftware must be installed and fully operational before the course begins.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eOther:\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eEmail capabilities and access to a personal email account.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eInstructional Material Requirements:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe instructional materials required for this course are included in enrollment and will be available online.\u003c\/p\u003e\n\u003c\/div\u003e\u003ch3 id=\"prerequisites\"\u003ePrerequisites\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003e\u003cstrong\u003ePrerequisites:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eTo enroll in this course, you need to have a reasonable familiarity with computers, and a background in high school-level mathematics is strongly recommended. No prior game or graphics programming experience is necessary.\u003c\/p\u003e\n\u003cp\u003eThe Video Game Design and Development course is for you if you seek a professional career as a game developer. It's also well-suited for enthusiastic amateurs and gamers looking to explore this exciting field as a recreational endeavor.\u003c\/p\u003e You've got questions.\u003cbr\u003e We're here to help.\u003c\/div\u003e\u003ch3 id=\"instructor\"\u003eInstructor\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003e\u003cstrong\u003eFrank Luna\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFrank Luna has programmed interactive 3D computer graphics for more than a decade. He has 15 years of C++ programming experience, having worked as a contractor, with Hero Interactive, and on the open source Scorch 3D engine. Since 2004, he has taught C++ and mathematics for games at the Game Institute. He has also written a number of best-selling textbooks on game and graphics programming, including \"Introduction to 3D Game Programming with DirectX 11.0.\"\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eJohn DeGoes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eJohn DeGoes began writing software and designing digital logic circuits during the early 1980s. He has been actively involved in the fields of computer science, mathematics, and game development for more than fifteen years. He has authored two games programming books, \"3D Game Programming with C++\" and \"3D Game Programming with C++ Gold Edition\" and several published articles on the subject. DeGoes holds a bachelor's degree in applied mathematics from Montana State University-Billings and is working on his doctorate in applied mathematics.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGary Simmons\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eGary Simmons started programming games in 1981. In May 2000, he founded Mr.GameMaker.com, a teaching site dedicated to helping game programmers (hobbyists and professionals alike) learn cutting-edge game programming techniques. Simmons has published dozens of full-length game development papers and tutorials. He has been teaching since 2001 and also serves as a faculty director.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAdam Hoult\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eAdam Hoult is the lead technology developer at the Game Institute. He started programming in the early 1980s and has since developed a number of engine and tool design projects. Hoult spent time running a development tools production company and game programming site. Eventually, he teamed up with fellow instructor Gary Simmons to develop the successful Mr.GameMaker.com teaching website.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBrian Hall\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eBrian Hall is an engineer and AI programmer at Midway Amusement Games. He currently works on advanced AI algorithms for an upcoming action-adventure console title. He has also designed and written parametetric airport generation software for SimAuthor Inc, as well as a real-time CLOD terrain system using real-world satellite imagery and elevation data. Previously, Hall was a senior engineer at Accurate Automation Corporation, where he developed real-time learning systems for detecting pilot-induced oscillations in aircraft.\u003c\/p\u003e\n\u003c\/div\u003e\u003ch3 id=\"faqs\"\u003eFAQs\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003e\u003cstrong\u003eHow much do video game designers make?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eAccording to PayScale, the average game designer's salary is $67,774.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat is a game designer? \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eAccording to CG Spectrum, game designers focus on the function of a game, creating systems, rules, and gameplay, and help with world-building (story and IP) to ensure it is playable, fun, and engaging. They also oversee both the foundation and execution of the game mechanics and overall user experience.\u003c\/p\u003e\n\u003cp\u003eGame designers must be highly technical and adept at solving complex problems daily. The job description of a game designer can differ. Still, some specialized roles can include a level designer and\/or a systems designer.\u003c\/p\u003e\n\u003cp\u003eLevel designers focus on creating and implementing levels, environments, stories, and quests. In contrast, systems designers focus on designing and then implementing the minute-to-minute gameplay systems that make the game fun, like controls, movement, and combat.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat does a video game designer do?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe responsibilities of a video game designer may differ depending on their workplace, but they generally focus on developing gameplay concepts and enhancing user experience during the pre-production stage of a video game. This can involve tasks such as defining game mechanics, designing levels and puzzles, and creating character art and animations.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat platforms will we study?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eMost modules in this course are designed for PC development on the Windows platform. However, the techniques that you learn in our course can often be non-platform specific. In cases that are platform-specific, source code can often be ported to other computer development platforms (such as macOS and Linux) with varying degrees of effort. Consoles, such as Xbox One and PS4 utilize closed-development libraries, and they're not compatible with this course. However, most of the general game-engine development techniques you'll learn are certainly compatible with all major consoles, regardless of the differences between APIs.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eDoes this course prepare you for a certification?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eNo.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhen can I start this course?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis course is open enrollment, so you can register and start the course whenever you are ready. Access to your course can take 24-48 business hours.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eHow long does it take to complete this course?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eAfter you register, you will receive 12 months to complete the course. The time allotted for completion has been calculated based on the number of course hours.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat if I don't have enough time to complete the course within the time frame provided?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe time allotted for course completion has been calculated based on the number of course hours. However, if you are unable to complete the course, contact the student advising team to see what options you may have available to work out a suitable completion date. Please note that an extension fee may be charged.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat kind of support will I receive?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eOur courses are designed to accommodate various learning preferences. Depending on the course structure, you may get different forms of support. Self-paced courses are designed to be user-friendly and independent, minimizing the need for external support. In courses with instructors, our direct platform support feature includes opportunities for questions, discussions, and remediation, with email and phone support available for select courses. Our student advising team is available to guide you on program requirements and administrative requests, but they do not provide assistance with course content. Our goal is to provide you with the necessary support for success, whether it's through self-paced exploration, direct communication, or guidance from our advising team.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat happens when I complete the course? \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUpon successfully passing the final exam, you will be awarded a certificate of completion from the school or organization that you registered through.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eAm I guaranteed a job?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eHope Training Academy courses will help you gain the skills you need to obtain an entry-level position in most cases. However, you should always research the job market in your area before enrolling.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eCan I get financial assistance?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eHope Training Academy courses are non-credit, so they do not qualify for federal aid, FAFSA, and Pell Grant. In some states, vocational rehab or workforce development boards may provide funding to take our courses. Additionally, you may qualify for financial assistance if you meet certain requirements. Learn more about financial assistance. \u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eHow can I get more information about this course?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIf you have questions that are not answered on our website, representatives are available by phone. You can also call us at 1-855-532-7642 during regular business hours to have your questions promptly answered. If you are visiting us during non-business hours, please send us a question using the \"Contact Us.\"\u003c\/p\u003e Reviews \u003cp class=\"quote_block\"\u003e The best part of this program was the audio in the lessons. Normally, I learn best by assisted reading. Since I did not have an instructor the audio threw in a lot of what was not found (personal experience) elsewhere. The thing that most kept me going on the first graphics module was the accent of the Geico Gecko -- he really kept me interested! He also demonstrated direct knowledge and testing of the material he talked about --- awesome. - G.I. \u003c\/p\u003e\n\u003c\/div\u003e","brand":"Hope Training Academy","offers":[{"title":"Default Title","offer_id":47318320939196,"sku":"_GES605","price":8000.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0742\/1391\/6860\/files\/GES605.jpg?v=1787598765","url":"https:\/\/shop.videogamepalooza.org\/products\/video-game-design","provider":"Video Game Palooza","version":"1.0","type":"link"}