{"product_id":"digital-game-artist","title":"Digital Game Artist Certificate","description":"\u003cp class=\"course-intro\"\u003eThis online Digital Game Artist Certificate course will train you to become a professional video game artist by developing core skills for jobs related to Digital Art, 3D Art, Modeling, Character Design, and Environmental Art Design.\u003c\/p\u003e\u003cul class=\"course-facts\"\u003e\n\u003cli\u003e600 course hrs\u003c\/li\u003e\n\u003cli\u003eCode GES3006\u003c\/li\u003e\n\u003cli\u003eOpen enrollment\u003c\/li\u003e\n\u003cli\u003eSelf paced\u003c\/li\u003e\n\u003c\/ul\u003e\u003cnav class=\"course-nav\"\u003e\u003ca href=\"#overview\"\u003eOverview\u003c\/a\u003e\u003ca href=\"#objective\"\u003eObjective\u003c\/a\u003e\u003ca href=\"#outline\"\u003eOutline\u003c\/a\u003e\u003ca href=\"#requirements\"\u003eRequirements\u003c\/a\u003e\u003ca href=\"#prerequisites\"\u003ePrerequisites\u003c\/a\u003e\u003ca href=\"#instructor\"\u003eInstructor\u003c\/a\u003e\u003ca href=\"#faqs\"\u003eFAQs\u003c\/a\u003e\u003c\/nav\u003e\u003ch3 id=\"overview\"\u003eOverview\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003eBecome a professional video game artist with this online game artist training course, designed to equip you with the necessary skills and knowledge to succeed in this creative and lucrative industry. Focus on developing core competencies in areas such as digital art, 3D art, modeling, character design, and environmental art design. You will learn essential techniques for jobs related to game art, including modeling game props and characters, importing elements into game-specific software, and animating game assets.\u003c\/p\u003e\n\u003cp\u003eApply the concepts learned in the course by working with popular game development platforms such as Unreal Engine 4 and Unity 5+. These platforms are widely used in the video game industry and will provide you with hands-on experience in translating your artistic skills into practical game design.\u003c\/p\u003e\n\u003cp\u003eIn addition to software and game-related techniques, this game art course also covers broader topics that can help boost your career such as general design principles and concept art. You will learn the fundamental principles that distinguish good art from great art and the key social aspects necessary for ongoing growth and professional development in the field. By the end of the game artist course, you will have acquired a diverse set of employable skills and a solid understanding of the key components of 3D art and environmental art.\u003c\/p\u003e\n\u003c\/div\u003e\u003ch3 id=\"objective\"\u003eObjective\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eHow to improve your game art abilities\u003c\/li\u003e \u003cli\u003eProp, environment, and character art\/animation\u003c\/li\u003e \u003cli\u003eProficiency in popular 2D and 3D modeling software\u003c\/li\u003e \u003cli\u003eModeling and texturing techniques to effectively bring your designs to life\u003c\/li\u003e \u003cli\u003eThe fundamental principles of creating exceptional art\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eHow you will benefit\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eIdentify the specific skills needed for your professional game art projects\u003c\/li\u003e \u003cli\u003eEngage in hands-on development to practice and improve your new animation skills\u003c\/li\u003e \u003cli\u003eAssess your artistic ability and identify areas for improvement\u003c\/li\u003e \u003cli\u003eEvaluate the effectiveness of your new skills in real-world projects\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\u003ch3 id=\"outline\"\u003eOutline\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\u003col style=\"list-style-type:upper-roman;\"\u003e \u003cli\u003e3D Modeling I \u003col style=\"list-style-type:upper-latin;\"\u003e \u003cli\u003eGetting Started\u003c\/li\u003e \u003cli\u003eBasic Blender Interface\u003c\/li\u003e \u003cli\u003eViewport Configuration and Layout\u003c\/li\u003e \u003cli\u003eDisplay Settings and Menu Rollouts\u003c\/li\u003e \u003cli\u003eSelect, Undo\/Redo, and Space Search\u003c\/li\u003e \u003cli\u003eRendering an Image\u003c\/li\u003e \u003cli\u003eViewport Controls and Settings\u003c\/li\u003e \u003cli\u003eTransforms and User Preferences\u003c\/li\u003e \u003cli\u003eSelect and Deselect\u003c\/li\u003e \u003cli\u003ePrimitives\u003c\/li\u003e \u003cli\u003eAppend\u003c\/li\u003e \u003cli\u003ePrimitive Properties\u003c\/li\u003e \u003cli\u003e3D Cursor and Object Position\u003c\/li\u003e \u003cli\u003eEdit and Object Mode\u003c\/li\u003e \u003cli\u003eGrease Pencil\u003c\/li\u003e \u003cli\u003ePivots and Object Origin\u003c\/li\u003e \u003cli\u003e3D Cursor\u003c\/li\u003e \u003cli\u003eTransform Orientation and Duplicate\u003c\/li\u003e \u003cli\u003ePolygon, Vertex, and Edge\u003c\/li\u003e \u003cli\u003eObject Mode Keys\u003c\/li\u003e \u003cli\u003eEdit Mode Keys\u003c\/li\u003e \u003cli\u003eLimit Selection to Visible\u003c\/li\u003e \u003cli\u003eViewport Shading and Smoothing\u003c\/li\u003e \u003cli\u003eInsert, Delete, Dissolve Edge\u003c\/li\u003e \u003cli\u003eEdge Split and Create Edge\u003c\/li\u003e \u003cli\u003eMerge\u003c\/li\u003e \u003cli\u003eUser Preferences and Key Commands\u003c\/li\u003e \u003cli\u003eOutliner\u003c\/li\u003e \u003cli\u003eModifiers\u003c\/li\u003e \u003cli\u003ePiling Modifiers\u003c\/li\u003e \u003cli\u003eSnaps (Edit and Object Mode)\u003c\/li\u003e \u003cli\u003eSnap to Grid\u003c\/li\u003e \u003cli\u003eSplines\u003c\/li\u003e \u003cli\u003eRendering Splines\u003c\/li\u003e \u003cli\u003eSplines in Edit Mode\u003c\/li\u003e \u003cli\u003eCurve Modifier\u003c\/li\u003e \u003cli\u003ePath Deform Process\u003c\/li\u003e \u003cli\u003eBevel with Contour Controls\u003c\/li\u003e \u003cli\u003eLathe\u003c\/li\u003e \u003cli\u003eMirror and Symmetrize\u003c\/li\u003e \u003cli\u003eInsert\u003c\/li\u003e \u003cli\u003eIntersect Tool\u003c\/li\u003e \u003cli\u003eFill, Bridge, and Grid Fill\u003c\/li\u003e \u003cli\u003eBend\u003c\/li\u003e \u003cli\u003ePivot Positioning\u003c\/li\u003e \u003cli\u003eFill\u003c\/li\u003e \u003cli\u003eGrease Pencil Revisited\u003c\/li\u003e \u003cli\u003eDuplicate and Linked Duplicate\u003c\/li\u003e \u003cli\u003eAppending and Saving Selected\u003c\/li\u003e \u003cli\u003eLayers\u003c\/li\u003e \u003cli\u003eBoolean\u003c\/li\u003e \u003cli\u003eSmooth Shading\u003c\/li\u003e \u003cli\u003eArrays\u003c\/li\u003e \u003cli\u003eSolidify\u003c\/li\u003e \u003cli\u003eSubdivide\u003c\/li\u003e \u003cli\u003eProportional Editing\u003c\/li\u003e \u003cli\u003eMesh Deform\u003c\/li\u003e \u003cli\u003eBasic Light Settings\u003c\/li\u003e \u003cli\u003eBasic Edge Placement for Sub D Surfaces\u003c\/li\u003e \u003cli\u003eFinal Practical\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003eElements of Visual Design \u003col style=\"list-style-type:upper-latin;\"\u003e \u003cli\u003eGetting Started\u003c\/li\u003e \u003cli\u003eBalance\u003c\/li\u003e \u003cli\u003eUnity\u003c\/li\u003e \u003cli\u003eGradation\u003c\/li\u003e \u003cli\u003eHarmony\u003c\/li\u003e \u003cli\u003eDominance\u003c\/li\u003e \u003cli\u003eRepetition\u003c\/li\u003e \u003cli\u003eContrast\u003c\/li\u003e \u003cli\u003eGestalt\u003c\/li\u003e \u003cli\u003eSpace\u003c\/li\u003e \u003cli\u003eSymmetry and Asymmetry\u003c\/li\u003e \u003cli\u003eGathering and Filtering\u003c\/li\u003e \u003cli\u003eStyle Guides\u003c\/li\u003e \u003cli\u003eForm and Structure\u003c\/li\u003e \u003cli\u003eSilhouette and Visual Reference\u003c\/li\u003e \u003cli\u003eTonal Studies\u003c\/li\u003e \u003cli\u003eLight\u003c\/li\u003e \u003cli\u003eBall Study\u003c\/li\u003e \u003cli\u003eVisual Depth\u003c\/li\u003e \u003cli\u003eTactile Texture \/ Visual Texture \/ Pattern\u003c\/li\u003e \u003cli\u003eVolume\u003c\/li\u003e \u003cli\u003eVisual Narrative I\u003c\/li\u003e \u003cli\u003eVisual Narrative II\u003c\/li\u003e \u003cli\u003eFinal Practical\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003eTexture Maps and Digital Painting \u003col style=\"list-style-type:upper-latin;\"\u003e \u003cli\u003eGetting Started\u003c\/li\u003e \u003cli\u003ePhotoshop Texture Maps\u003c\/li\u003e \u003cli\u003eCustom Brushes\u003c\/li\u003e \u003cli\u003eStyle Sheets and Ortho Concepts\u003c\/li\u003e \u003cli\u003eCreature Design\u003c\/li\u003e \u003cli\u003eDDO, NDO, and 3DO in Photoshop\u003c\/li\u003e \u003cli\u003eQuixel\u003c\/li\u003e \u003cli\u003eMap Types\u003c\/li\u003e \u003cli\u003eWhat is Physically Based Rendering?\u003c\/li\u003e \u003cli\u003eAmbient Occlusion (AO) Maps\u003c\/li\u003e \u003cli\u003eID Maps\u003c\/li\u003e \u003cli\u003eUsing the Quixel Suite\u003c\/li\u003e \u003cli\u003eUsing NDO I\u003c\/li\u003e \u003cli\u003eUsing 3DO I\u003c\/li\u003e \u003cli\u003eNDO Practical\u003c\/li\u003e \u003cli\u003eAccessing Material ID Links\u003c\/li\u003e \u003cli\u003eUsing DDO I\u003c\/li\u003e \u003cli\u003eSaving DDO Smart Materials\u003c\/li\u003e \u003cli\u003eUsing DDO II\u003c\/li\u003e \u003cli\u003eUsing DDO III\u003c\/li\u003e \u003cli\u003eCreate Base (Albedo \/ Specular \/ Reflection \/ AO \/ Normal)\u003c\/li\u003e \u003cli\u003eLowering Preview Resolution and Viewing IDs in Real-Time\u003c\/li\u003e \u003cli\u003eCombining Normal Information\u003c\/li\u003e \u003cli\u003eLayers and Blending Modes in DDO\u003c\/li\u003e \u003cli\u003eThe Mask Editor and Mask Paint\u003c\/li\u003e \u003cli\u003eBrush Combining in Photoshop and Blender\u003c\/li\u003e \u003cli\u003eGrouping Layers\u003c\/li\u003e \u003cli\u003eFinal Practical\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003e3D Modeling II \u003col style=\"list-style-type:upper-latin;\"\u003e \u003cli\u003eGetting Started\u003c\/li\u003e \u003cli\u003eBasic Photoshop\u003c\/li\u003e \u003cli\u003eTile Texture\u003c\/li\u003e \u003cli\u003eWacom Tablet Properties\u003c\/li\u003e \u003cli\u003eLayers\u003c\/li\u003e \u003cli\u003eLights\u003c\/li\u003e \u003cli\u003eSizing and Saving Texture Maps\u003c\/li\u003e \u003cli\u003eTexel Density\u003c\/li\u003e \u003cli\u003eBasic UV Unwrap\u003c\/li\u003e \u003cli\u003eThe UV Editor\u003c\/li\u003e \u003cli\u003eAdding Maps to Objects\u003c\/li\u003e \u003cli\u003eAuto and Smart Unwrap\u003c\/li\u003e \u003cli\u003eTo Sphere\u003c\/li\u003e \u003cli\u003eUnwrap Follow Active Quads\u003c\/li\u003e \u003cli\u003eSetting Seams for UVW Unwrap\u003c\/li\u003e \u003cli\u003eSmoothing and UV Elements\u003c\/li\u003e \u003cli\u003eElement Selection\u003c\/li\u003e \u003cli\u003ePositioning of Unwrap Elements\u003c\/li\u003e \u003cli\u003eWeld, Stitch, and Breaking UV Elements\u003c\/li\u003e \u003cli\u003eRelaxing UV Vertices and Elements\u003c\/li\u003e \u003cli\u003ePacking UV Elements\u003c\/li\u003e \u003cli\u003eMesh Smooth and Edge Crease\u003c\/li\u003e \u003cli\u003eCycles in Blender\u003c\/li\u003e \u003cli\u003eTexture Paint\u003c\/li\u003e \u003cli\u003eBasic Sculpt\u003c\/li\u003e \u003cli\u003eBaking ID Maps\u003c\/li\u003e \u003cli\u003eBaked Textures\u003c\/li\u003e \u003cli\u003eCreating Normal Maps\u003c\/li\u003e \u003cli\u003eSub-D Modeling Intro\u003c\/li\u003e \u003cli\u003eFinal Practical\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003eElements of Digital Design \u003col style=\"list-style-type:upper-latin;\"\u003e \u003cli\u003eGetting Started\u003c\/li\u003e \u003cli\u003eStylized 3d Character\u003c\/li\u003e \u003cli\u003eMan Made Prop\u003c\/li\u003e \u003cli\u003e3d Tree\u003c\/li\u003e \u003cli\u003eUnderwater Vehicle\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003e3D Modeling III \u003col style=\"list-style-type:upper-latin;\"\u003e \u003cli\u003eGetting Started\u003c\/li\u003e \u003cli\u003eAnatomy (Hands)\u003c\/li\u003e \u003cli\u003eAnatomy (Feet)\u003c\/li\u003e \u003cli\u003eAnatomy (Head)\u003c\/li\u003e \u003cli\u003eAnatomy (Arm, Leg)\u003c\/li\u003e \u003cli\u003eAnatomy (Chest, Back)\u003c\/li\u003e \u003cli\u003eAnatomy (Creature - Cat)\u003c\/li\u003e \u003cli\u003eAnatomy (Creature - Horse)\u003c\/li\u003e \u003cli\u003eAnatomy (Bird)\u003c\/li\u003e \u003cli\u003eAnatomy (Creature - Dinosaur)\u003c\/li\u003e \u003cli\u003eAnatomy (Structural Design - Wings)\u003c\/li\u003e \u003cli\u003eEdge Flow, Relaxed Edge Flow\u003c\/li\u003e \u003cli\u003eAnatomy and Edge Flow\u003c\/li\u003e \u003cli\u003eSupporting Edges (Structural)\u003c\/li\u003e \u003cli\u003eSupporting Edges (Curved Mesh)\u003c\/li\u003e \u003cli\u003eMirror and Edge Flow\u003c\/li\u003e \u003cli\u003eWeighted Vertices\u003c\/li\u003e \u003cli\u003eArmature in 3d (Skin Modifier)\u003c\/li\u003e \u003cli\u003eEdge Flow for Animated Meshes\u003c\/li\u003e \u003cli\u003eFixing Texture Seams\u003c\/li\u003e \u003cli\u003eDigital Sculpting\u003c\/li\u003e \u003cli\u003eSolidify to Set Up Clothing\u003c\/li\u003e \u003cli\u003eScript UV Squares Master\u003c\/li\u003e \u003cli\u003eScript Mesh Align to G Pencil\u003c\/li\u003e \u003cli\u003eFinal Practical\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003e3D Sculpture \u003col style=\"list-style-type:upper-latin;\"\u003e \u003cli\u003eGetting Started\u003c\/li\u003e \u003cli\u003eOrthographic Planes\u003c\/li\u003e \u003cli\u003eAlpha Settings and Transparency\u003c\/li\u003e \u003cli\u003eX-Ray\u003c\/li\u003e \u003cli\u003eBlocking Out the Leg\u003c\/li\u003e \u003cli\u003eAdding the Mirror Modifier\u003c\/li\u003e \u003cli\u003eDefining the Back of the Neck\u003c\/li\u003e \u003cli\u003eCreating the Feet\u003c\/li\u003e \u003cli\u003eCreating the Head I\u003c\/li\u003e \u003cli\u003eCreating the Head II\u003c\/li\u003e \u003cli\u003eCreating the Hands I\u003c\/li\u003e \u003cli\u003eCreating the Hands II\u003c\/li\u003e \u003cli\u003eCreating the Arms\u003c\/li\u003e \u003cli\u003eCreating the Toes\u003c\/li\u003e \u003cli\u003eEyes and Teeth\u003c\/li\u003e \u003cli\u003eFinal Base Mesh (Ready for Sculpt)\u003c\/li\u003e \u003cli\u003eThe Multiresolution Modifier\u003c\/li\u003e \u003cli\u003eSetting Up the Sculpt Menu\u003c\/li\u003e \u003cli\u003eLaying Down Clay Strips\u003c\/li\u003e \u003cli\u003eRefining the Sculpt\u003c\/li\u003e \u003cli\u003eSculpting Details\u003c\/li\u003e \u003cli\u003eDuplicate Mesh, Create Low and High Variation\u003c\/li\u003e \u003cli\u003eSpaced (Relax) Vertices and Tight Mesh Areas\u003c\/li\u003e \u003cli\u003eTexture Projections\u003c\/li\u003e \u003cli\u003eProjection Snaps and Retopo\u003c\/li\u003e \u003cli\u003eFinal Practical\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003eSub-D Modeling \u003col style=\"list-style-type:upper-latin;\"\u003e \u003cli\u003eGetting Started\u003c\/li\u003e \u003cli\u003eAdd\/Delete Edge Loops to Define Volumes\u003c\/li\u003e \u003cli\u003eUnwrapping Separate Objects (Sub-Objects)\u003c\/li\u003e \u003cli\u003eBaking Normal Maps (Blender)\u003c\/li\u003e \u003cli\u003eBaking Normal Maps (XNormal)\u003c\/li\u003e \u003cli\u003eApply Normal Maps to Mesh\u003c\/li\u003e \u003cli\u003eTexture Paint Mode and Brushes\u003c\/li\u003e \u003cli\u003eMirror in Paint Mode\u003c\/li\u003e \u003cli\u003eStencils\u003c\/li\u003e \u003cli\u003eUV Unwrap Guidelines\u003c\/li\u003e \u003cli\u003eNormal Map Errors and Extreme Stretching\u003c\/li\u003e \u003cli\u003eNormal Map Elements (XYZ, Color, Designation)\u003c\/li\u003e \u003cli\u003eAdditional Projects\u003c\/li\u003e \u003cli\u003eFinal Practical\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003eDigital Lighting and Game Engines \u003col style=\"list-style-type:upper-latin;\"\u003e \u003cli\u003eGetting Started\u003c\/li\u003e \u003cli\u003eNew Project and UI Overview\u003c\/li\u003e \u003cli\u003eViewport Navigation\u003c\/li\u003e \u003cli\u003eView Modes and Show Flags\u003c\/li\u003e \u003cli\u003ePlacing Objects in a Level\u003c\/li\u003e \u003cli\u003eContent Browser\u003c\/li\u003e \u003cli\u003eMaterial Creation I\u003c\/li\u003e \u003cli\u003eMaterial Creation II\u003c\/li\u003e \u003cli\u003eBasic Lighting\u003c\/li\u003e \u003cli\u003eBasic Blueprints\u003c\/li\u003e \u003cli\u003eLights and Settings\u003c\/li\u003e \u003cli\u003eShadows\u003c\/li\u003e \u003cli\u003eLight Behavior I\u003c\/li\u003e \u003cli\u003eLight Behavior II\u003c\/li\u003e \u003cli\u003eThree Point Lighting\u003c\/li\u003e \u003cli\u003eTime of Day Lighting\u003c\/li\u003e \u003cli\u003eTranslucency and Projections\u003c\/li\u003e \u003cli\u003eGame Engine Lighting I\u003c\/li\u003e \u003cli\u003eGame Engine Lighting II\u003c\/li\u003e \u003cli\u003eFinal Practical\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003eCharacter Design and Animation \u003col style=\"list-style-type:upper-latin;\"\u003e \u003cli\u003eGetting Started\u003c\/li\u003e \u003cli\u003eModeling the Base Mesh\u003c\/li\u003e \u003cli\u003eSculpting the Character\u003c\/li\u003e \u003cli\u003eRetopology\u003c\/li\u003e \u003cli\u003eUV Mapping and Texture Baking\u003c\/li\u003e \u003cli\u003eTexture Painting\u003c\/li\u003e \u003cli\u003eRigging the Character\u003c\/li\u003e \u003cli\u003eCreating Animation Cycles\u003c\/li\u003e \u003cli\u003eSetting Up in Unity\u003c\/li\u003e \u003cli\u003eFinal Practical\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e \u003cli\u003e(CAPSTONE) Final Practical and Portfolio \u003col style=\"list-style-type:upper-latin;\"\u003e \u003cli\u003eFinal Practical and Essay\u003c\/li\u003e \u003cli\u003ePortfolio Development\u003c\/li\u003e \u003cli\u003eCareer\/Next Steps Consultation\u003c\/li\u003e \u003c\/ol\u003e \u003c\/li\u003e\n\u003c\/ol\u003e\u003c\/div\u003e\u003ch3 id=\"requirements\"\u003eRequirements\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003e\u003cstrong\u003eRequirements:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eHardware Requirements:\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eThis course can be taken on either a PC or Mac.\u003c\/li\u003e \u003cli\u003e3 Button Mouse (with wheel)\u003c\/li\u003e \u003cli\u003eThese supplementary materials are recommended but not required: \u003cul\u003e \u003cli\u003ePressure sensitive tablet (e.g., Wacom)\u003c\/li\u003e \u003cli\u003eQuixel Mixer\u003c\/li\u003e \u003cli\u003eVarious thickness black markers\u003c\/li\u003e \u003cli\u003eSketching pencils\u003c\/li\u003e \u003cli\u003e12 color pack of pens\u003c\/li\u003e \u003c\/ul\u003e \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSoftware Requirements:\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003ePC: Windows 8 or later.\u003c\/li\u003e \u003cli\u003eMac: macOS 12 or later.\u003c\/li\u003e \u003cli\u003eBrowser: The latest version of Google Chrome or Mozilla Firefox are preferred. Microsoft Edge and Safari are also compatible.\u003c\/li\u003e \u003cli\u003eBlender 2015 or later\u003c\/li\u003e \u003cli\u003eAdobe Photoshop CS6+ (not included in enrollment) or GIMP\/Paint.NET (free)\u003c\/li\u003e \u003cli\u003eUnreal Engine 4\u003c\/li\u003e \u003cli\u003eUnity 5+\u003c\/li\u003e \u003cli\u003e Adobe Acrobat Reader .\u003c\/li\u003e \u003cli\u003eSoftware must be installed and fully operational before the course begins.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eOther:\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eEmail capabilities and access to a personal email account.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eInstructional Material Requirements:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe instructional materials required for this course are included in enrollment and will be available online.\u003c\/p\u003e\n\u003c\/div\u003e\u003ch3 id=\"prerequisites\"\u003ePrerequisites\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003e\u003cstrong\u003ePrerequisites:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eBasic computer literacy and software installation.\u003c\/p\u003e You've got questions.\u003cbr\u003e We're here to help.\u003c\/div\u003e\u003ch3 id=\"instructor\"\u003eInstructor\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003e\u003cstrong\u003eChristian Bradley\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eChristian Bradley is the Director of Curriculum Development for Digital Media at the Art Institute of California, Orange County campus. He was as an instructor and Academic Director of Game Art and Design at the Art Institute of California, San Diego from 2003 to 2015. For more than twenty years, Bradley was an environment artist and texture artist with more than 35 commercial video game titles for PC, and Sony, Microsoft, and Nintendo consoles in his portfolio. He has worked at Interplay, the Dreamers Guild Studios, and the Collective Studios. Some previous clients include Activision, Digital Extremes, and Legend Entertainment.\u003c\/p\u003e\n\u003c\/div\u003e\u003ch3 id=\"faqs\"\u003eFAQs\u003c\/h3\u003e\u003cdiv class=\"course-sec\"\u003e\n\u003cp\u003e\u003cstrong\u003eWhat is the average salary of a game artist?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eAccording to Glassdoor, the average salary of a game artist is $65,045 per year in the U.S., with a total average salary of $72,289 per year. The estimated additional pay is $7,243 per year. Additional pay could include a cash bonus, commission, tips, and profit sharing.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eDoes this course prepare you for a certification?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eNo.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhen can I start the course?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis course is open enrollment, so you can register and start the course as soon as you are ready. Access to your course can take 24-48 business hours.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eHow long does it take to complete this course?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis course is self-paced and open enrollment, so you can start when you want and finish at your own pace. When you register, you'll receive eighteen (18) months to complete the course.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat if I don't have enough time to complete my course within the time frame provided?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe time allotted for course completion has been calculated based on the number of course hours. However, if you are unable to complete the course, contact the student advising team to see what options you may have available to work out a suitable completion date. Please note that an extension fee may be charged.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat kind of support will I receive?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eOur courses are designed to accommodate various learning preferences. Depending on the course structure, you may get different forms of support. Self-paced courses are designed to be user-friendly and independent, minimizing the need for external support. In courses with instructors, our direct platform support feature includes opportunities for questions, discussions, and remediation, with email and phone support available for select courses. Our student advising team is available to guide you on program requirements and administrative requests, but they do not provide assistance with course content. Our goal is to provide you with the necessary support for success, whether it's through self-paced exploration, direct communication, or guidance from our advising team.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eWhat happens when I complete the course?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUpon successful completion of the course, you will be awarded a Certificate of Completion.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eAm I guaranteed a job?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis course will provide you with the skills you need to obtain an entry-level position in most cases. Potential students should always do research on the job market in their area before registering.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eCan I get financial assistance?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis course is non-credit, so it does not qualify for federal aid, FAFSA and Pell Grant. In some states, vocational rehab or workforce development boards will pay for qualified students to take our courses. Additionally, some students may qualify for financial assistance when they enroll, if they meet certain requirements. Financing is available from select schools. Learn more about financial assistance. \u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eHow can I get more information about this course?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIf you have questions that are not answered on our website, representatives are available via LIVE chat. You can also call us at 1-877-221-5151 during regular business hours to have your questions promptly answered. If you are visiting us during non-business hours, please send us a question using the \"Contact Us\" form.\u003c\/p\u003e Reviews \u003cp class=\"quote_block\"\u003e The program was extremely professional, and the support was over the top! With so much information to pass on, the program did it flawlessly. \u003c\/p\u003e Related Courses Video Game Design and Development \u003cbr\u003e CAREER TRAINING PROGRAM $2402.00 USD https:\/\/careertraining.ed2go.com\/1111\/training-programs\/video-game-design\/ LEARN MORE \u003ci class=\"fa fa-calendar ed-cat-week\" aria-hidden=\"true\"\u003e\u003c\/i\u003e12 Months \u003ci class=\"fa fa-clock-o ed-cat-week\" aria-hidden=\"true\"\u003e\u003c\/i\u003e500 Course Hours Adobe Certification in Premiere Pro, Photoshop, Illustrator, InDesign, \u0026amp; Animate (Vouchers Included) \u003cbr\u003e CAREER TRAINING PROGRAM $2995.00 USD https:\/\/careertraining.ed2go.com\/1111\/training-programs\/adobe-certified-professional-vouchers-included\/ LEARN MORE \u003ci class=\"fa fa-check-square ed-cat-week\" aria-hidden=\"true\"\u003e\u003c\/i\u003eVoucher Included \u003ci class=\"fa fa-calendar ed-cat-week\" aria-hidden=\"true\"\u003e\u003c\/i\u003e12 Months \u003ci class=\"fa fa-clock-o ed-cat-week\" aria-hidden=\"true\"\u003e\u003c\/i\u003e270 Course Hours Digital Arts Certificate \u003cbr\u003e CAREER TRAINING PROGRAM $3495.00 USD https:\/\/careertraining.ed2go.com\/1111\/training-programs\/digital-arts\/ LEARN MORE \u003ci class=\"fa fa-calendar ed-cat-week\" aria-hidden=\"true\"\u003e\u003c\/i\u003e12 Months \u003ci class=\"fa fa-clock-o ed-cat-week\" aria-hidden=\"true\"\u003e\u003c\/i\u003e360 Course Hours You've got questions.\u003cbr\u003e We're here to help.\u003c\/div\u003e","brand":"Hope Training Academy","offers":[{"title":"Default Title","offer_id":47318461776060,"sku":"_GES3006","price":5000.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0742\/1391\/6860\/files\/GES3006.jpg?v=1787604608","url":"https:\/\/shop.videogamepalooza.org\/products\/digital-game-artist","provider":"Video Game Palooza","version":"1.0","type":"link"}